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Моды для GTA
Code
a_objects.inc
a_players.inc
a_samp.inc
A_TuneCar.INC
a_vehicles.inc
core.inc
TuneCar.INC
ufvehicles.inc
xPickup.inc
utils.inc
xcolours.inc
xGas.inc
uf.inc
uftime.inc
ufteam.inc
ufallplayers.inc
ufplayers.inc
datagram.inc
ufothers.inc
morphinc.inc
string.inc
uffunction.inc
streamer.inc
uf02.inc
mf.inc
money.inc
Dini.inc
dprop.inc
dudb.inc
time.inc
dutils.inc
file.inc
LGZ.inc
float.inc
a_players.inc
a_samp.inc
A_TuneCar.INC
a_vehicles.inc
core.inc
TuneCar.INC
ufvehicles.inc
xPickup.inc
utils.inc
xcolours.inc
xGas.inc
uf.inc
uftime.inc
ufteam.inc
ufallplayers.inc
ufplayers.inc
datagram.inc
ufothers.inc
morphinc.inc
string.inc
uffunction.inc
streamer.inc
uf02.inc
mf.inc
money.inc
Dini.inc
dprop.inc
dudb.inc
time.inc
dutils.inc
file.inc
LGZ.inc
float.inc
Code
a_actors.inc
a_irc.inc
a_objects.inc
a_players.inc
a_samp.inc
a_sampdb.inc
a_vehicles.inc
core.inc
danticheat.inc
datagram.inc
db.dmodule.inc
dcore.depends.txt
dcore.dmodule.inc
dcore.exports.txt
DFiles.inc
Dini.inc
dprop.inc
dtest.inc
dudb.inc
dutils.inc
file.inc
float.inc
gangzone.depends.txt
gangzone.dmodule.inc
KIHC.inc
menu.depends.txt
menu.dmodule.inc
menu.exports.txt
morphinc.inc
object.depends.txt
object.dmodule.inc
object.exports.txt
pickup.depends.txt
pickup.dmodule.inc
pickup.exports.txt
player.depends.txt
player.dmodule.inc
player.exports.txt
player.values.txt
pwndatagrm.dmodule.inc
pwnfile.dmodule.inc
pwnfloat.dmodule.inc
pwnstring.dmodule.inc
pwnsystem.dmodule.inc
pwntime.dmodule.inc
sampcore.depends.txt
sampcore.dmodule.inc
sampcore.exports.txt
sinterior.inc
string.inc
textdraw.depends.txt
textdraw.dmodule.inc
time.inc
utils.inc
vehicle.depends.txt
vehicle.dmodule.inc
vehicle.exports.txt
vehicle.inc
XRegistration.inc
XtremeAdmin.inc
YSI.inc
a_irc.inc
a_objects.inc
a_players.inc
a_samp.inc
a_sampdb.inc
a_vehicles.inc
core.inc
danticheat.inc
datagram.inc
db.dmodule.inc
dcore.depends.txt
dcore.dmodule.inc
dcore.exports.txt
DFiles.inc
Dini.inc
dprop.inc
dtest.inc
dudb.inc
dutils.inc
file.inc
float.inc
gangzone.depends.txt
gangzone.dmodule.inc
KIHC.inc
menu.depends.txt
menu.dmodule.inc
menu.exports.txt
morphinc.inc
object.depends.txt
object.dmodule.inc
object.exports.txt
pickup.depends.txt
pickup.dmodule.inc
pickup.exports.txt
player.depends.txt
player.dmodule.inc
player.exports.txt
player.values.txt
pwndatagrm.dmodule.inc
pwnfile.dmodule.inc
pwnfloat.dmodule.inc
pwnstring.dmodule.inc
pwnsystem.dmodule.inc
pwntime.dmodule.inc
sampcore.depends.txt
sampcore.dmodule.inc
sampcore.exports.txt
sinterior.inc
string.inc
textdraw.depends.txt
textdraw.dmodule.inc
time.inc
utils.inc
vehicle.depends.txt
vehicle.dmodule.inc
vehicle.exports.txt
vehicle.inc
XRegistration.inc
XtremeAdmin.inc
YSI.inc
Функции
Code
* AddPrivateVehicle(Owner[], Model, Float:X, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay);
* AddRandomVehicle(Float:X, Float:Y, Float:Z, Float:A, RespawnDelay);
* AddVehicleLine(HowMany, Model, Float:X, Float:FirstY, Float:Z, Float:A, Color1, Color2, RespawnDelay);
* AddVehicleRow(HowMany, Model, Float:FirstX, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay);
* ExplodeVehicle(vehicleid, size);
* LockVehicleForAll(vehicleid, bool:lock);
* LockVehicleForPlayer(playerid, vehicleid, bool:lock);
* WarpPlayerToVehicle(playerid, vehicleid);
* WarpVehicleToPlayer(vehicleid, playerid);
* LoadEVFVehiclesFromFiles();
* GetVehicleName(vehicleid);
* SetVehiclePosEx(vehicleid, Float:X, Float:Y, Float:Z, Float:A);
* GetVehiclePosEx(vehicleid, &Float:X, &Float:Y, &Float:Z, &Float:A);
* GetVehicleOwner(vehicleid); (Just working with private vehicles);
* GetVehicleDriverID(vehicleid);
* SavePrivateVehicle(Owner[], Model, Float:X, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay);
* SaveRandomVehicle(Float:X, Float:Y, Float:Z, Float:A, RespawnDelay);
* SaveVehicleLine(HowMany, Model, Float:X, Float:FirstY, Float:Z, Float:A, Color1, Color2, RespawnDelay);
* SaveVehicleRow(HowMany, Model, Float:FirstX, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay);
* SaveNormalVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay);
* AddRandomVehicle(Float:X, Float:Y, Float:Z, Float:A, RespawnDelay);
* AddVehicleLine(HowMany, Model, Float:X, Float:FirstY, Float:Z, Float:A, Color1, Color2, RespawnDelay);
* AddVehicleRow(HowMany, Model, Float:FirstX, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay);
* ExplodeVehicle(vehicleid, size);
* LockVehicleForAll(vehicleid, bool:lock);
* LockVehicleForPlayer(playerid, vehicleid, bool:lock);
* WarpPlayerToVehicle(playerid, vehicleid);
* WarpVehicleToPlayer(vehicleid, playerid);
* LoadEVFVehiclesFromFiles();
* GetVehicleName(vehicleid);
* SetVehiclePosEx(vehicleid, Float:X, Float:Y, Float:Z, Float:A);
* GetVehiclePosEx(vehicleid, &Float:X, &Float:Y, &Float:Z, &Float:A);
* GetVehicleOwner(vehicleid); (Just working with private vehicles);
* GetVehicleDriverID(vehicleid);
* SavePrivateVehicle(Owner[], Model, Float:X, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay);
* SaveRandomVehicle(Float:X, Float:Y, Float:Z, Float:A, RespawnDelay);
* SaveVehicleLine(HowMany, Model, Float:X, Float:FirstY, Float:Z, Float:A, Color1, Color2, RespawnDelay);
* SaveVehicleRow(HowMany, Model, Float:FirstX, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay);
* SaveNormalVehicle(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay);


Здраствуите вот моя первая работа для форума, я поставил деревья добавил один дом дальше у бара добавил несколько лавачек и ларьков с хотдогами и там еще с чемто) поставил рядом столики зделал на столиках пищу очень подоидет для Role Play модов я так думаю
Реалистичный Спидометр - когда вы по подаете в аварию спидометр обливается кровью